Here’s some of the projects I’ve worked on. For all the games here, I’ve played a fundamental role in the development and design of the gameplay systems.
Titan Spawn Trailer
Engage in cybernetic elemental combat!
*Primary Role: Art Director
Nurature VR Trailer
Pick up Trash, Transform your World!
Won 3rd place in the USC VR fair and was pitched to industry executives live over twitch!
*Primary Role: 3D Art Director
Here are a few animations I’ve made.
I Need A Doctor!
When taking Game Development at MCCC my whole class – ten people, collaborated on a game where I worked on modeling props and non-playable characters in 3-D, UV mapping, texturing, a level layout, and helped in brainstorming game mechanics. The programs we used to develop this game were Maya, Photoshop, and Unity.
I Need A Doctor Game downloadable for windows at: http://mccc.itch.io/i-need-a-doctor
Catch the Crook!
In my Game Design II class, I collaborated with 2 other people to make a game where I 3D modeled, UV mapped and textured most of the buildings and many of the props as well as helped in the conception of game-play mechanics. The programs used in development were Maya, Photoshop, and Unity.
Catch The Crook Game downloadable for windows at:
Here is a Dragon model I made using Zbrush, Blender and Maya
Here is a Futuristic Warrior I sculpted in Zbrush