My Work

Here’s some of the projects I

Here’s some of the projects I’ve worked on.  For all the games here, I’ve played a fundamental role in the development and design of the gameplay systems.

Titan Spawn Trailer

Engage in cybernetic elemental combat!

*Primary Role: Art Director

 

Nurature VR Trailer

Pick up Trash, Transform your World!

Won 3rd place in the USC VR fair and was pitched to industry executives live over twitch!

*Primary Role: 3D Art Director

 

Here are a few animations I’ve made.

 

I Need A Doctor!

When taking Game Development at MCCC my whole class – ten people, collaborated on a game where I worked on modeling props and non-playable characters in 3-D, UV mapping, texturing, a level layout, and helped in brainstorming game mechanics. The programs we used to develop this game were Maya, Photoshop, and Unity.

I_Need_A_Doctor

I Need A Doctor Game downloadable for windows at:  http://mccc.itch.io/i-need-a-doctor

Mac Version:

https://drive.google.com/file/d/0ByRwaWT0o36wcjU4emxaTzVzUzA/view?usp=sharing

 

Catch the Crook!

In my Game Design II class, I collaborated with 2 other people to make a game where I 3D modeled, UV mapped and textured most of the buildings and many of the props as well as helped in the conception of game-play mechanics. The programs used in development were Maya, Photoshop, and Unity.

Catch_the_Crook

Catch The Crook Game downloadable for windows at:

https://drive.google.com/file/d/0B8JcGY3ljAF1MmwtMVpQVnBZZ0U/view?usp=sharing

Mac Version:

https://drive.google.com/file/d/0ByRwaWT0o36wN3pHUUZEeGRQN00/view?usp=sharing

 

Here is a Dragon model I made using Zbrush, Blender and Maya

Here is a Futuristic Warrior I sculpted in Zbrush

Warrior

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